3DOSMODE

Turns on various 3D entity snap settings using a combination of bit codes. Currently the only supported bit codes are 1 and 128.

1 = Disables the current active 3D entity snaps.

2 = Activates vertex snapping. Not implemented.

4 = Activates snapping to the midpoint on a face edge. Not implemented.

8 = Activates snapping to the center of a face. Not implemented.

16 = Activates snapping to a spline or surface knot. Not implemented.

32 = Activates snapping to a perpendicular face. Not implemented.

64 = Activates snapping to an entity nearest to a face. Not implemented.

128 = Activates snapping to the closest point in a point cloud.

256 = Activates snapping to the nearest point on a planar segment of a point cloud. Not implemented.

512 = Activates perpendicular snapping to a planar segment of a point cloud. Not implemented.

1024 = Activates snapping to the intersection of implied lines for a sectioned point cloud, including projected intersections. Not implemented.

2048 = Activates snapping to the implied edge of two planar segments in a point cloud. Not implemented.

4096 = Activates perpendicular snapping to the implied edge of two planar segments in a point cloud. Not implemented.

8192 = Activates snapping to the implied intersection of three planar segments in a point cloud. Not implemented.

16384 = Activates snapping to the centerline of a cylindrical segment in a point cloud. Not implemented.

Type:     Integer

Saved:     In the registry

Range:     0 to 32767

Default:    139