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You can copy, move, rotate, array, mirror, and align two-dimensional and three-dimensional entities in both two-dimensional and three-dimensional space. You can also change and edit properties of three-dimensional entities much like you change and edit properties for two-dimensional entities. When you modify three-dimensional entities in two-dimensional space, you modify the entity in relation to the current UCS.
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Select the entities to rotate ( A ), specify the endpoints of the axis of rotation ( B and C ), and then specify the rotation angle ( D ). |
| Result after rotating the entities. |
To create a three-dimensional rectangular array, select the entity to copy ( A ), type the number of rows, columns, and levels, and then specify the distance between each row ( B ), column ( C ), and level ( D ). |
The default setting for the angle is 360 degrees. Positive values create the array in a counterclockwise direction; negative values create the array in a clockwise direction.
To create a three-dimensional polar array, select the entity to copy ( A ), type the number of copies to make, specify the angle the array is to fill ( B ), and then specify the center point of the array ( C ) and a second point along the central axis of the array ( D ). |
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Select the entity to mirror ( A ), and then specify the first point ( B ), second point ( C ), and third point ( D ) defining the mirror plane. |
| The resulting mirrored entity. |
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Select the entities to align, and then specify the first source point ( A ), the first destination point ( B ), the second destination point (C), and the second destination point ( D ). You can specify up to three pairs of source/destination points. |
| The resulting mirrored entity. |